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Reaper's Ritual

By Fawkes, Cedric, J.E.

Players: 2-6 Duration: 30-45 minutes Difficulty: Medium

How to Play

Rules (Simplified):

  • At the beginning of each player’s turn, they draw 2 item cards
  • If a player has an “Extra Turn”, they draw 1 item card instead of 2
  • Each player has two actions, which may be used to play cards
  • To end a player’s turn, they must select a target. That target draws a Shell from the Shotgun and suffers the effects of that shell
  • Each player has 6 Health. When a player’s health reaches 0, that player dies
  • The Last Player standing wins.

Rules:

Beginning the Game:

  • To start, shuffle the Shells (1 Live round + 1 Live and 2 Blanks per player) and place them in a pile. This is your “Magazine”
  • Shuffle the item cards together and place them in a pile. This is your Item pile
  • Choose a player to go first through whatever means you’d like.
  • When that player has finished their turn, play then passes counterclockwise
  • Play continues until only one player remains

Cards:

  • At the beginning of a player’s turn, they must draw 2 cards from the item deck
  • If a player has the maximum number of cards in their hand and must draw a card, they instead may choose to either:
    • Discard that many cards and draw as usual
    • Not draw cards at all
  • Each card that must be drawn prompts this choice individually
  • On an “Extra Turn”, a player only draws one card instead of two
  • The maximum number of cards a player can have in their hand is 6
  • Each player has 2 actions on their turn that may be used to play cards
  • Every card takes 1 action to use unless otherwise specified or if it isn’t played on your turn. If a card isn’t played on your turn, it costs No actions
  • Cards are discarded after being played
  • The discard pile may be reshuffled into the deck at any point

Health:

  • Whenever a player takes damage, they reduce their health depending on how much damage was done
  • When a player’s health reaches 0, they are out of the game and may no longer take turns

The Shotgun

  • To “Fire” the shotgun, select a player to target and reveal the top card from the Magazine. Then, apply the effects of the revealed shell to your target
  • You must choose your target BEFORE firing
  • You may target yourself when firing
  • Firing the shotgun ends your turn
  • Unless otherwise stated, you MUST fire the shotgun in order to end your turn
  • Once the Magazine is Empty, reshuffle the fired shells and continue playing.

How to Win

Defeat your opponents until you are the last one standing.